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U4GM: Arc Raiders Trophy Display Project Complete Guide
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Pridružen/-a: 3. feb 26, tor, 8:02
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SporočiloObjavljeno: torek, 03.02.2026, 9:07    Naslov sporočila: U4GM: Arc Raiders Trophy Display Project Complete Guide Odgovori s citatom

The Trophy Display project in Arc Raiders, introduced with the Headwinds update, is a long-term progression system built around hunting ARC machines and turning their parts into trophies for bigger rewards. It's permanent, so there's no rush—you can chip away at it over multiple sessions while learning enemy types and patrol routes. Each stage asks you to donate certain robot parts or rare resources, and in return you earn blueprints, weapons, cosmetics, and a big bundle of currency once the whole project is complete ARC Raiders Coins.

At the start, the project focuses on basic ARC units, giving you a simple goal: "kill a specific robot, take its part, and donate it." You'll collect things like Rusted Bolts, Pop Triggers from exploding Pop bots, and Tick Pods from spider-like Ticks. The tricky part early on is often Surveyor Vaults from rolling Surveyors or couriers. These first stages reward modest but useful items—Mod Components, Power Rods, Raider Tokens, and blueprints like Light Gun Parts—so you quickly see that every drop has a purpose.

As you move into later stages, the challenge ramps up. You'll face more dangerous or specialized ARCs and hunt rarer loot, like Spotter Relays from scanning Spotters, Wasp and Hornet Drivers from flying ARCs, and parts from Shredders, Leapers, and Bastions in zones such as Stella Montis. Completing these tiers unlocks stronger rewards: Vita Sprays and Photo Cloaks for survivability, weapon mods like Kinetic Converter and Anvil Splitter, more Raider Tokens, and key blueprints like Vita Shot and a Shotgun Silencer. These stages push you to find efficient farming routes and encourage taking on tougher enemies instead of sticking to easy patrols.

The final stages demand the rarest components, tying the project to ARC bosses and high-end crafting. You'll need Rocketeer Drivers, Queen Reactors and Matriarch Reactors from large event bosses, Bombardier Cells, Exodus Modules, and rare materials like Magnetic Accelerators or Arc Synthetic Resin. These are usually found during Harvester and Matriarch map modifiers, high-difficulty ARC encounters, or by carefully recycling top-tier weapons. The rewards reflect the challenge, including weapons like the Bobcat SMG, Wolfpack grenades, the Aphelion battle rifle, Snap Hooks, and related blueprints.

One nice feature is that you don't have to complete each stage in perfect order. Materials for later stages can be farmed and stored ahead of time. If you stumble into tougher ARCs or a Queen event is active, you can grab parts before the game even asks for them. Banking these extras lets you move through later stages quickly instead of grinding for components on demand.

The project also reinforces the sense of progression and mastery. Donating parts isn't just ticking a checklist—it feels like building your own trophy hall. Each donation marks another step toward completing the display, and the long-term nature of the project makes it feel like a natural part of being an experienced ARC hunter rather than a limited-time grind. By the final stages, you go from dismantling basic ARCs to taking down Queens and Matriarchs with precision.

When you finish all five stages, the Trophy Display pays off with a huge reward bundle ARC Raiders Coins cheap. Alongside everything you've earned along the way—mods, consumables, blueprints, Bobcat IV, Wolfpacks, Aphelion, Snap Hooks, and Raider Tokens—you also unlock a capstone package with the Howl emote, the Jupiter legendary sniper rifle, the Acoustic Guitar legendary quick-use item, Energy Clip ammo, and a pile of coins (around 300,000). These rewards make the project one of the most rewarding long-term goals in Headwinds, giving both powerful gear and flashy cosmetic rewards that show other players you've mastered Arc Raiders' toughest hunts.
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