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Učiteljska.net » Seznam forumov » Šolski vsakdan

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U4GM What Deadeye Massive Twister Needs for Iron Citadel
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Hartmann846
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Pridružen/-a: 6. feb 26, pet, 8:01
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SporočiloObjavljeno: ponedeljek, 09.02.2026, 8:49    Naslov sporočila: U4GM What Deadeye Massive Twister Needs for Iron Citadel Odgovori s citatom

If you've been messing around with the Deadeye Massive Twister setup in Path of Exile 2, you already know why people won't shut up about it. The screen turns into a storm of tracking projectiles, and you're basically sprinting while the tornadoes do the dirty work. It feels great, especially when your gear's coming together and you've got a bit of PoE 2 Currency to smooth out the rough edges—suddenly the build stops feeling "almost there" and starts feeling like a real mapper.



Why It Still Hooks People
The core loop is simple. You spin in, you throw out Twisters, and packs just vanish while you keep moving. In normal mapping it's hard to beat that pace, and the build kind of teaches you bad habits because it rewards greed. You'll dash into corners, cut through tight corridors, and trust the tornadoes to clean up behind you. Most of the time, they do. It's not even about perfect aiming. It's about keeping tempo, keeping uptime, and letting the skill's natural homing do what it does best.



The League Reality Check
Then you hit the current league meta and, yeah, the cracks show. Tailwind changes plus fewer easy defensive layers means you're lighter than you remember. You feel it the first time a rare sneezes on you. The build's still fast, but it's a different kind of fast—more like sprinting across ice. Players start patching holes in the usual ways: more life where you can get it, some avoidance, maybe a swap in your flask plan, maybe giving up a bit of damage for consistency. And you'll hear the same advice over and over: don't rely on "I'll just dodge everything" once you're pushing higher waystones.



Iron Citadel Is the Wall
Iron Citadel at Tier 15+ doesn't care that you clear trash like a highlight reel. The run-up is fine, even fun, but the boss room is where the build gets exposed. Count Geonor and Geonor, the Putrid Wolf punish hesitation, and they punish panic even more. If you're used to deleting bosses in a blur, you'll have to adjust: hold your damage windows, don't overcommit into animations, and accept that sometimes the right play is to back off and reset. People argue about whether you should stack more projectile density and try to erase the fight, or dial it back and build something you can actually recover with after a mistake. Most players who clear it consistently do both: enough punch to shorten phases, enough toughness to survive one ugly moment.



Making the Build Work Anyway
What makes this whole thing tense is that the reward matters—Citadel fragments are a real carrot, and you don't want to reroll just because one map says "no". So you tweak, you practice, and you get picky about your upgrades. It's not glamorous. It's checking your defenses, testing your damage on tanky targets, and learning what you can and can't face-tank. Once you start treating Iron Citadel like a skill check instead of a speedrun, the Twister Deadeye can hang, and you'll feel that shift the moment your first clean kill pays for the next round of attempts, especially if you're planning around things like poe2 buy gold in U4gm without letting it distract you from playing the fight properly.
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